to draw axes. Click on the tool and drag out the x-axis at
the desired angle. The default axis
labels x and y will be displayed; hit "Enter".
or Rectangle
Tool. Click on the tool, drag out the shape, and
define a body.
.
Click on the tool, drag out a box, and
define a scalar variable.
. Click on the tool,
drag out a vector at the appropriate angle, if known, and
define the vector.
Variables for the magnitude, components, and angle
are defined automatically. So, for vector F,
the magnitude F,
components F_x F_y, and angle
θF (type \thetaF) are defined.
If you want to draw a z-axis vector
(perpendicular to the screen), click on the
button before drawing the vector.
. Click on the tool, drag out an
equation box, and
write an equation.
. Click on the tool,
drag out a line in the appropriate direction, if known, and
define the line.
Variables for the length and angle
are defined automatically. So, for line R,
the length R and angle θR
(type \thetaR) are defined.
\, and
the name of the letter. For instance, if you type \alpha,
the Greek letter α will appear when you enter the equation
or definition.
Subscripts are written using the underscore, like
F_x, and exponents are expressed with the carat,
x^2. Scientific notation for numbers
can be written as 3.06E-6 or as 3.06*10^-6.
m is the mass of the ball
m: mass of the ball
Let m be the mass of the ball
Andes does not understand possessive
apostrophes, for example: the ball's velocity.
Rather, use something like: the velocity of the ball.
You can create an object that is not evaluated by the
Andes help system by entering text that starts with punctuation character like:
, ? ! # % : ;.
V=?
answer: 1.23 m/s or answer: v1=1.23 m/s.
Andes expects three siginificant digits of precision for final
answers.
at the bottom of the Tutor pane. These are logged and will
be read by us later.